At the end of the day your playstyle will matter more than how someone else use a certain build. If not enough points, and you dont dont feel safe due to slow clearing speed, too many immunes and always waiting for your merc to kill, then maybe try a different spell. If the skill is not strong enough, add more points to it. So, just add 1 point on the skill you are interested in and start killing in Act 1. You should have at least 2 respec if you did not follow any stupid guides and did not use one around lvl 30-35. Why do most players need a guide on a build? Normal and Nightmare can be done in technically any build, then when you start hell around lvl 65-72, you will have a lot of skill points to start testing by yourself. So can you explain how one hits a brick wall especially on /p1?
Even with a dual fire/cold immunity we still have access to Static, Telekensis, and Merc for physical damage. Most mobs don’t spawn with both fire and cold immunities which is why one would employ a hybrid build.
The above sounds like a knock on MeteOrb as well. Sunder charms are not good for Hydra until you have Flickering Flame. It hits a proverbial brick wall in Hell without good gear around late Act 3, due to high cold resistance and high fire resistance. Leveling to level 70 in Nightmare, and you can get level 15 or so Frozen Orb for immunes, and invest the rest in a strong Hydra and Fireball. Hydra a super safe spell that only starts to slow in Hell with all the immunes. Upgrade Fire Bolt until Fireball, upgrade Fireball until level 20 and then start saving points for spending in Hydra + Fire Mastery.ĭo make sure to get a couple of levels in Frozen Orb and 1 point in Cold Mastery before Act 4 Nightmare.
Fire Bolt into Fireball into Hydra is extremely powerful in softcore normal and nightmare.